Teamfight Tactics Set 10 Remix Rumble: Traits, Augments, Portals and More

Shadman Sabik Zaim
By Shadman Sabik Zaim
29 Min Read
Image Credit: Riot Games

Set 10 has made it to PBE as we list out all we know about Remix Rumble.

Teamfight Tactics is set to make its next big leap in the game. Set 9 had some really nice content including the Portals, Runeterra traits, and more. Overall, it was a huge step forward for TFT as the devs explored different mechanics and such.

With all those learnings, Riot is now coming out with Set 10, which will be called Remix Rumble. This time around, the theme revolves around music and all of the music groups are making their entrance. Heartsteel, Pentakill, K/DA, and True Damage will be in there. Furthermore, the TFT team is coming up with some of their own bands too.

Portals will be returning alongside a new mechanic called Headliner. Also, there are some pretty big system changes coming. Music is also a big part of this set so that will be customized as the TFT team composed this part of the Set.

There is a lot to look forward to and here are all the details we know of so far, starting with Traits.

Read More: Riot Adding Custom and Group Queue in LoL Arena

Set 10 Remix Rumble Traits

Like the past sets, we will have two categories of traits: Origins and Classes. The Origins this time will be bands as all the music bands converge in the Arena. Classes are different as some of returning while there are many new ones. Here are all of those traits

Origins

8-bit

The trait allows 8-bit units to get 5% Attack Damage and then get more based on trait stacks. You then start keeping score and every time you beat the score, 8-bit units get more bonuses. At max stacks, you can beat the final score to unlock a grand prize.

Champions:

  • Corki (1 cost)
  • Garen (2 cost)
  • Riven (3 cost)
  • Caitlyn (4 cost)

Trait Breakpoints (2/4/6):

  • 2 stacks: 1.75% Attack Damage.
  • 4 stacks: 3% Attack Damage.
  • 6 stacks: 5% Attack Damage and unlocks a final score. Gives you a Grand Prize when beaten.

Country

The wild wild west is here with Country summoning a Dreadsteed (Hecarim) that makes your team stronger. The more you stack up Country, the stronger the summon gets.

Champions:

  • Tahm Kench (1 cost)
  • Katarina (2 cost)
  • Samira (3 cost)
  • Urgot (3 cost)
  • Thresh (4 cost)

Trait Breakpoints (3/5/7/9):

  • 3 stacks: Dreadsteed
    • Passive: On entrance, grants allies Attack Speed for the rest of the combat.
    • Active: Deals damage to all enemies within 2 hexes.
  • 5 stacks: Midnight Dreadsteed
    • Passive: On entrance, grants allies Attack Speed for the rest of the combat. Also, Country units get Omnivamp for the rest of the combat.
    • Active: Deals damage to all enemies within 2 hexes. Also for a few seconds, the enemies take more damage and the Dreadsteed heals for a portion of that damage.
  • 7 stacks: Infernal Invocation Dreadsteed
    • Passive: On entrance, grants allies Attack Speed for the rest of the combat. Also, Country units get Omnivamp for the rest of the combat.
    • Active: Deals damage to all enemies within 2 hexes. Also for a few seconds, the enemies take more damage and the Dreadsteed heals for a portion of that damage. During this time, a spectral rider is summoned every half second and deals physical damage to enemies they pass through.

Disco

This trait creates a moveable disco ball and grants a bonus to units that are adjacent to it. The bonus heals every 3 seconds and grants Attack Speed.

Champions:

  • Taric (1 cost)
  • Nami (1 cost)
  • Gragas (2 cost)
  • Blitzcrank (4 cost)
  • Twisted Fate (4 cost)

Trait Breakpoints (3/4/5/6):

  • 3 stacks: 5% Attack Speed and 3% Maximum Health healing.
  • 4 stacks: 10% Attack Speed and 4% Maximum Health healing.
  • 5 stacks: 2 Disco Balls, 15% Attack Speed and 4% Maximum Health healing.
  • 6 stacks: 20% Attack Speed and 6% Maximum Health healing.

EDM

This trait grants an EDM selector to customize frequency for each unit. Customizing the efficiency grants customized abilities at specific frequencies.

Champions:

  • Taric (1 cost)
  • Nami (1 cost)
  • Gragas (2 cost)
  • Blitzcrank (4 cost)
  • Twisted Fate (4 cost)

Trait Breakpoints (2/3/4/5):

  • 2 stacks: Sample at 50% Effectiveness.
  • 3 stacks: Sample at 75% Effectiveness.
  • 4 stacks: Sample at 100% Effectiveness and increase the frequency for 1 second.
  • 5 stacks: Sample at 125% Effectiveness and increase the frequency for 2 seconds.

Emo

This trait contains units that have reduced mana requirements for ability casts. When allies die, the requirement reduces even more.

Champions:

  • Annie (1 cost)
  • Amumu (3 cost)
  • Vex (3 cost)
  • Poppy (4 cost)

Trait Breakpoints (2/4/6):

  • 2 stacks: 20% less, gain 10 Mana.
  • 4 stacks: 25% less, gain 20 Mana.
  • 6 stacks: 25% AP, 40% less, gain 25 Mana.

Heartsteel

This trait gains hearts and uses them for powerful rewards. The more Heartsteel members in the group, the more hearts you gain. So, by killing enemies, you gain hearts and it gives you more hearts if you lose player combats. Each player can use these hearts after 4 player combats.

Champions:

  • K’Sante (1 cost)
  • Aphelios (2 cost)
  • Sett (3 cost)
  • Yone (3 cost)
  • Ezreal (4 cost)
  • Kayn (4 cost)

Trait Breakpoints (3/5/7/9):

  • 3 stacks: 1x Hearts
  • 5 stacks: 3x Hearts
  • 7 stacks: 7.5x Hearts
  • 9 stacks: 12x Hearts

Hyperpop

This is a double act of sorts where they keep up beats for the team. Mostly grants Mana and Attack Speed for four seconds.

Champions:

  • Lulu (3 cost)
  • Ziggs (5 cost)

Trait Breakpoints (2/3/4):

  • 1 stack: 3 Mana and 10% Attack Speed.
  • 2 stacks: 5 Mana and 20% Attack Speed.
  • 4 stacks: 8 Mana and 40% Attack Speed.

ILLBEATS

As the Illaoi-centric trait, this one gives a lot of interesting stuff. Illaoi summons two tentacles at the start which can be placed. These tentacles deal magic damage every couple of seconds and can be killed.

With Illaoi’s Ability, she revives her tentacles and jumps to the nearest enemy. After that, she drums the ground for three seconds and deals magic damage. Illaoi also gains bonus Armor and Magic Resist during this time.

Champions:

  • Illaoi (5 cost)

Jazz

This trait likes combos and a hotpot of other traits. You blend different traits and that increases the bonuses that are granted. So for each non-unique trait that is active, the bonus increases.

Champions:

  • Bard (2 cost)
  • Miss Fortune (3 cost)
  • Lucian (5 cost)

Trait Breakpoints (2/3/4):

  • 2 stacks: 20% less, gain 10 Mana.
  • 3 stacks: 25% less, gain 20 Mana.
  • 4 stacks: 25% AP, 40% less, gain 25 Mana.

K/DA

The first of the Riot music bands is K/DA. This trait will create lighted Hexes and at the start of combat, all the champions in the hexes get bonus stats. K/DA champions go All Out in these hexes and get double the bonus. As you stack more K/DA members, you get more stats.

Champions:

  • Lillia (1 cost)
  • Evelynn (1 cost)
  • Kai’Sa (2 cost)
  • Seraphine (2 cost)
  • Neeko (3 cost)
  • Ahri (4 cost)
  • K/DA Akali (4 cost)

Trait Breakpoints (3/5/7/10):

  • 3 stacks: 10% Maximum Health, 10% more AD and AP
  • 5 stacks: 15% Maximum Health, 15% more AD and AP
  • 7 stacks: 20% Maximum Health, 20% more AD and AP
  • 10 stacks: 50% Maximum Health, 100% more AD and AP

Maestro

This trait allows Jhin to convert Attack Speed to Attack Damage. Jhin’s ability places turrets on empty bench slots up to 4 of them. When 4 are placed, Jhin conducts the rifles to fire and gain 10 Mana per volley of attacks. Every 4th shot deals a ton of damage.

Champions:

  • Jhin (5 cost)

Mixmaster

This trait granted by Sona allows different modes of the champion. There are three modes: Green (Healing and Shielding), Blue (Attack Speed), and Red (Damage). Her ability changes based on what mode she is in but it does have two drops.

Drop Part 1: This part buffs Sona’s allies based on what mode she is in. Green Sona heals her allies based on her attacks, Blue Sona grants Attack Speed to allies, and Red Sona grants AP to both her and her allies.

Drop Part 2: This is an active component where Green Sona grants a massive shield, Blue Sona grants massive Attack Speed, or deals massive damage to a group of enemies.

Pentakill

The heavy metal band is here with their music of vengeance and death. These units will take less damage but deal more damage. While the bonus damage scales, the reduction of damage is always 15% unless you get 10 stacks of the trait.

For each kill, a Pentakill champion will rock out and increase their damage by 25%. If a 5th kill (Pentakill) is achieved, all Pentakill champions rock out and the entire team gets 50% Attack Speed.

Champions:

  • Olaf (1 cost)
  • Gnar (2 cost)
  • Kayle (2 cost)
  • Mordekaiser (3 cost)
  • Karthus (4 cost)
  • Viego (4 cost)
  • Yorick (5 cost)

Trait Breakpoints (3/5/7/10):

  • 3 stacks: 15% Bonus Damage.
  • 5 stacks: 30% Bonus Damage.
  • 7 stacks: 45% Bonus Damage.
  • 10 stacks: 50% Damage Reduction and 110% Bonus Damage.

Punk

This trait grants Punks bonus Health and Attack Damage. The bonus increases by 1 percent when you use a reroll. Furthermore, rerolls cost 1 after you use Punks in combat and grant a 3 percent bonus instead.

Champions:

  • Vi (1 cost)
  • Jinx (1 cost)
  • Pantheon (2 cost)
  • Twitch (2 cost)

Trait Breakpoints (2/4/6):

  • 2 stacks: 180 Bonus Health and 18% Attack Damage.
  • 4 stacks: 280 Bonus Health and 28% Attack Damage.
  • 6 stacks: 450 Bonus Health and 45% Attack Damage.

True Damage

All the True Damage units do bonus true damage and also get a Bling bonus. That means when they get items, the units have their own Bling bonus. Staying true to their name.

Champions:

  • Kennen (1 cost)
    • Bling Bonus: Upgrades his Ability to attack and stun an extra target.
  • Yasuo (2 cost)
    • Bling Bonus: Unknown.
  • Senna (2 cost)
    • Bling Bonus: Unknown.
  • Ekko (3 cost)
    • Bling Bonus: Unknown.
  • True Damage Akali (4 cost)
    • Bling Bonus: Grants Deep Cuts, that throw three waves of Kunai at the closest three targets. For each target that survives the three waves, a portion of the cooldown is refunded.
  • Qiyana (5 cost)
    • Bling Bonus: She copies opponent items and can even make permanent items if she survives long enough.

Trait Breakpoints (2/4/6/9):

  • 2 stacks: 15% Damage.
  • 4 stacks: 30% Damage.
  • 6 stacks: 45% Damage.
  • 9 stacks: 95% Damage Reduction and Bling Bonus goes Platinum.

Classes

Big Shot

This trait increases Damage and gives even more for 3 seconds after using their ability.

Champions:

  • Corki (1 cost)
  • Kai’Sa (2 cost)
  • Miss Fortune (3 cost)
  • Ezreal (4 cost)
  • Jhin (5 cost)

Trait Breakpoints (2/4/6):

  • 2 stacks: 10%, 40% after casting.
  • 4 stacks: 15%, 60% after casting.
  • 6 stacks: 20%, 80% after casting.

Breakout

Champions:

  • K/DA Akali (4 cost)
  • True Damage Akali (4 cost)

Trait Breakpoints:

Currently not known.

Bruiser

This trait allows the entire team to gain 100 Health and also grants Bruiser units Bonus Maximum Health.

Champions:

  • Tahm Kench (1 cost)
  • Olaf (1 cost)
  • Gragas (2 cost)
  • Sett (3 cost)
  • Zac (4 cost)
  • Illaoi (5 cost)

Trait Breakpoints (2/4/6):

  • 2 stacks: 20% Maximum Health.
  • 4 stacks: 40% Maximum Health.
  • 6 stacks: 80% Maximum Health.

Crowd Diver

The Crowd Diver units have a lot of damage in them. When they die, they jump to the furthest enemy and deals 300 magic damage. Also, other enemies within 1 hex of the explosion are stunned for 1.5 seconds.

Also, Crowd Diver units deal bonus damage that increases by 1% per second.

Champions:

  • Evelynn (1 cost)
  • Katarina (2 cost)
  • Yone (3 cost)
  • Zed (4 cost)
  • Crowd Diver (5 cost)

Trait Breakpoints (2/4/6):

  • 2 stacks: 5% Bonus Damage.
  • 4 stacks: 20% Bonus Damage.
  • 6 stacks: 50% Bonus Damage.

Dazzler

These Dazzlers reduce damage of their target by 15% and deals bonus magic damage that is a percentage of their Ability damage over 2 seconds.

Champions:

  • Nami (1 cost)
  • Bard (2 cost)
  • Lux (3 cost)
  • Twisted Fate (4 cost)
  • Ziggs (5 cost)

Trait Breakpoints (2/4/6):

  • 2 stacks: 20% Magic Damage.
  • 4 stacks: 50% Magic Damage.
  • 6 stacks: 80% Magic Damage.

Edgelord

While being so edgy, they gain Attack Speed. This bonus doubles when Edgelord units go below 50% Health. Also, Edgelords with 1 hex range dash and slash through them for the next attack.

Champions:

  • Yasuo (1 cost)
  • Kayle (2 cost)
  • Riven (3 cost)
  • Yone (3 cost)
  • Vex (3 cost)
  • Viego (4 cost)
  • Kayn (5 cost)

Trait Breakpoints (3/5/7):

  • 3 stacks: 25% Attack Speed.
  • 5 stacks: 40% Attack Speed.
  • 7 stacks: 75% Attack Speed.

Executioner

Abilities of Executioners can critically strike and they gain Critical Strike Damage. The Critical Strike Chance increases based on target’s missing health.

Champions:

  • Twitch (2 cost)
  • Samira (3 cost)
  • Karthus (4 cost)
  • K/DA Akali (4 cost)
  • True Damage Akali (4 cost)

Trait Breakpoints (2/4/6):

  • 2 stacks: 15% Critical Strike Chance, Up to 15% Critical Strike Damage.
  • 4 stacks: 30% Critical Strike Chance, Up to 35% Critical Strike Damage.
  • 6 stacks: 45% Critical Strike Chance, Up to 55% Critical Strike Damage.

Guardian

This trait gives Guardians Shields. When they go down to 50%, they Shield themselves and their closest ally for a percentage of their Maximum Health.

Champions:

  • Taric (1 cost)
  • Kennen (1 cost)
  • Pantheon (2 cost)
  • Neeko (3 cost)
  • Amumu (3 cost)
  • Thresh (4 cost)
  • Yorick (5 cost)

Trait Breakpoints (2/4/6):

  • 2 stacks: 30% Shield of Maximum Health.
  • 4 stacks: 50% Shield of Maximum Health.
  • 6 stacks: 70% Shield of Maximum Health.

Mosher

All Moshers gain Attack Speed and Omnivamp, which increases up to 100% based on their Missing Health.

Champions:

  • Vi (1 cost)
  • Gnar (2 cost)
  • Jax (2 cost)
  • Sett (3 cost)
  • Urgot (3 cost)
  • Poppy (4 cost)
  • Yorick (5 cost)

Trait Breakpoints (2/4/6):

  • 2 stacks: 20% Attack Speed, 10% Omnivamp.
  • 4 stacks: 30% Attack Speed, 15% Omnivamp.
  • 6 stacks: 50% Attack Speed, 20% Omnivamp.

Rapidfire

This trait gives the entire team 10% Attack Speed. Also, Rapidfire units gains more on every attack that stacks up to 10.

Champions:

  • Jinx (1 cost)
  • Aphelios (2 cost)
  • Senna (2 cost)
  • Caitlyn (4 cost)
  • Lucian (5 cost)

Trait Breakpoints (2/4/6):

  • 2 stacks: 4%.
  • 4 stacks: 7%.
  • 6 stacks: 12%.

Sentinel

The entire team gets Armor and Magic Resist due to Sentinel. Also, Sentinel units get double of that bonus.

Champions:

  • Lillia (1 cost)
  • K’Sante (1 cost)
  • Garen (2 cost)
  • Mordekaiser (3 cost)
  • Ekko (3 cost)
  • Blitzcrank (4 cost)

Trait Breakpoints (2/4/6/8):

  • 2 stacks: 16 Armor, 16 Magic Resist.
  • 4 stacks: 35 Armor, 35 Magic Resist.
  • 6 stacks: 60 Armor, 60 Magic Resist.
  • 8 stacks: 125 Armor, 125 Magic Resist.

Spellweaver

This trait grants 15 AP to the entire team while Spellweavers gain more. Also, Spellweavers get extra AP when they cast their ability.

Champions:

  • Annie (1 cost)
  • Gragas (2 cost)
  • Seraphine (2 cost)
  • Ekko (3 cost)
  • Lulu (3 cost)
  • Ahri (4 cost)
  • Sona (5 cost)

Trait Breakpoints (3/5/7/10):

  • 3 stacks: 20 Mana, +1 Mana Per Cast.
  • 5 stacks: 35 Mana, +1 Mana Per Cast.
  • 7 stacks: 60 Mana, +2 Mana Per Cast.
  • 10 stacks: 120 Mana, +10 Mana Per Cast.

Super Fan

This trait improves Headliners.That’s it.

Champions:

  • Kennen (1 cost)
  • Lillia (1 cost)
  • Gnar (2 cost)
  • Neeko (3 cost)

Trait Breakpoints (3/4/5):

  • 3 stacks: Headliners get a completed item.
  • 4 stacks: Headliners gets 250 Health and 15% Omnivamp.
  • 5 stacks: Items upgrade to Radiant.

Wildcard

Champions:

  • Kayn (5 cost)

Set 10 Remix Rumble Headliners

With Set 10 Remix Rumble, the TFT team is retooling the previous Fate system to the Headliner system. This unit is available for purchase at a price of 3 units. Also, this special unit also comes with a double trait. So this unit counts for double that trait. So here are all the Headliners.

1-Cost Headliner Effects

Annie: 20% Bonus Ability Power.

Corki: 20% Bonus Attack Speed.

Evelynn: 100 Bonus Health and 15% bonus Ability Power.

Jinx: Minigun attacks grant an extra 1% Attack Speed. Rocket Launcher attacks deals an extra 10% Damage.

Kennen: 75 Bonus Health. Zaps heal 2% Maximum Health.

K’Sante: 225 Bonus Health.

Lillia: 100 Bonus Health and heals for 20% more.

Nami: 20% Ability Power.

Olaf: 75 Bonus Health, 10 Bonus Armor, 10 Bonus Magic Resist.

Tahm Kench: 225 Bonus Health.

Taric: 100 Bonus Health and 15 Bonus Armor.

Vi: 150 Bonus Health and 10% Bonus Attack Damage.

Yasuo: 100 Bonus Health and 10% Omnivamp.

2-Cost Headliner Effects

Aphelios: 20% bonus Attack Damage

Bard: At start of cobat, for every 8 times Bard has cast, play a Doot.

Garen: 400 Bonus Health

Gnar: 150 Bonus Health and at start of combat, transform into Mega Gnar.

Gragas: Reduce damage dealt to him by 8% and increase damage he deals by 15%.

Jax: 200 Bonus Health and 20% Bonus Ability Power.

Kai’Sa: 15% Bonus Attack Damage, +2 Range, and Dashes further.

Katarina: 200 Bonus Health and her final blade bounce deals 66% Bonus Damage.

Kayle: 25% Bonus Attack Speed.

Pantheon: 200 Bonus Health, 20 Bonus Armor and Magic Resist.

Senna: 10% Bonus Ability Power and each Subwoofer pulse grows slightly larger.

Seraphine: Every 2 casts, she signs an extra High Note that deals 60% Damage and Heals 60%.

Twitch: 15% Bonus Attack Damage and 20% Bonus Critical Strike Chance.

3-Cost Headliner Effects

Amumu: 150 Bonus Health and when attacked, also gain Magic Resist.

Ekko: 200 Bonus Health and 20% Bonus Ability Power.

Lulu: 25% Ability Power.

Lux: 15% Bonus Critical Strike Chance and her ability can critically strike.

Miss Fortune: 25% Bonus Attack Damage.

Mordekaiser: 200 Health, 5% Bonus Ability Power. When he gets solo kills, gain 2% permanent Ability Power.

Neeko: 200 Health and when she cosplays an ally, grant that ally 20 Mana.

Riven: 200 Health, 10% Attack Damage, 10 Armor, and 10 Magic Resist.

Samira: 15% Bonus Attack Damage and 10% Bonus Critical Strike Chance.

Sett: 250 Health. After dropping below 15% Health or dying. Gain 50 Permanent Maximum Health.

Urgot: 15% Bonus Attack Damage and 10% Omnivamp.

Vex: 25% Bonus Ability Power.

Yone: 200 Bonus Health and 20% Bonus Attack Damage.

4-Cost Headliner Effects

Ahri: 15% Bonus Ability Power.

Blitzcrank: 150 Bonus Health, Passive Zaps also deal additional Maximum Health Magic Damage.

Caitlyn: 10% Bonus Attack Damage. Fire an additional bolt that deals 60% Damage.

Ezreal: 15% Bonus Attack Damage.

Karthus: 15% Bonus Ability Power.

K/DA Akali: 100 Bonus Health and 10% Bonus Attack Speed.

Poppy: 150 Bonus Health and 10% Bonus Attack Damage.

Thresh: 100 Bonus Health and reduce his Maximum Mana by 25.

True Damage Akali: 150 Bonus Health and 10% Bonus Attack Speed.

Twisted Fate: Throws Three Additional Cards.

Viego: 100 Bonus Health and 10% Bonus Attack Damage.

Zac: 150 Bonus Health and 10% Ability Power.

Zed: 100 Bonus Health and Shadows gain 10% Attack Damage and 10% Attack Speed.

5-cost Headliner Effects

Illaoi: 10 Ability Power, 10 Armor, 10 Magic Resistance, and Spirit Tentacles slam every 2 seconds.

Jhin: 10% Bonus Attack Damage and your bench starts with one Grand Finale Rifle.

Kayn: 10% Ability Power, Shadow Assassin rewards extra 2 gold, and Rhaast rewards 1 extra Tactician Health.

Lucian: 10% Bonus Attack Damage and four additional shots to Arpeggio.

Qiyana: 5% Attack Damage and when Qiyana copies an item, grant her 5% Bonus Attack Damage.

Sona: 5% Attack Speed and Every Attack increases Sona’s Attack Speed by 2%.

Yorick: 200 Bonus Health, summon 2 extra ghouls, and the big Ghoul (Maiden) is bigger and deals 20% more Damage.

Ziggs: 10 Ability Power and reduce Maximum Mana by 10.

Set 10 Remix Rumble Portals

Portals are coming back but Riot is making a fair bit of changes. This is to make them more nicer and varied rather than the region wise ones. So here are all the Portals in Set 10 of TFT divided into several categories.

Augment Portals

All these Portals are going to change how Augments are given out to players. Here they all are.

All Silver Augments: All Augments this game will be Silver tier.

All Gold Augments: All Augments this game will be Gold tier.

All Prismatic Augments: All Augments this game will be Prismatic tier.

Gold Augment First: The first Augment in this game will be Gold Tier.

Gold Augment Third: The last Augment in this game will be Gold Tier

Prismatic Augment First: The first Augment in this game will be Prismatic Tier.

Prismatic Augment Third: The last Augment in this game will be Prismatic Tier.

Game Starting Portals

These Portals affect what players start in the game with. Pretty cool if you ask me.

Duplicator Start: Start with a Champion Duplicator.

Tier 3 Start: Start with a 3 – cost Champion.

Triple Champion Start: Start with 3 random 1 – Cost Champions.

Gameplay Portals

These Portals affect some Gameplay aspects like the Monsters, Carousel, etc. Here are all the details.

Double Item Carousel: Champions on the Carousel hold 2 Items instead of 1.

Player Health Increase: Players start with 115 Health.

Scuttle Puddle: All Monsters are replaced with Scuttle Crabs, which also gives extra loot.

Gold Portals

All these Portals affect Gold income and such.

Gold Per Augment: Every time you select an Augment, gain 3 Gold per Augment you have.

Gold Per Items: Every time you build an item, gain 2 Gold.

Pot of Gold: At Stage 6-1 of a game, all living players split 120 Gold amongst each other.

Headliner Portals

These affects how you gain Headliners and how powerful they come as.

Multi-talented: Headliners grant +1 to another one of their Traits.

Showtime: Headliners appear in the Shop as if players are 1 level higher.

Miscellaneous Portals

The last two portals coming on release just affect units and gives a Training Dummy.

Training Dummy: All players start with a Training Dummy.

Unit Accelerator: Player’s teams gain 10% Attack Speed and Bonus Movement Speed.

Future Portals

These Portals are not coming in Patch 13.23 so hang on tight as we will be getting them soon at some point in Teamfight Tactics.

Radiant Blessing: At 40 Player Health, gain a Blessing that contains loot.

Random Champion: Twice per Stage, gain a high cost Champion. The value goes up with game time.

Random Loot: Every Stage, all players gain random loot from a highly varied pool.

Reforgers: Players gain 2 Item Reforgers at the start of the game.

Silver Gold Prismatic: Augments in this game will be first Silver tier, then Gold tier, and lastly Prismatic tier.

Spatula: Players start with a Spatula.

Support Anvil: Players start with a Support item Anvil.

Tactician Crown: Players start with a Tactician Crown (+1 team size).

Tailored Champion: Every Stage, players gain a champion that fit their team.

Tome of Traits: Players start with a Trait (choosing an emblem that adds to a trait).

Treasure Armory: On Stage 4-7, players choose a 5-piece package of powerful loot.

By Shadman Sabik Zaim Deputy Editor
Follow:
Shadman is a Deputy Editor of League of Legends and other Riot IPs (excluding VALORANT) at GameRiv. He is a computer science and engineering graduate who got into games pretty early. Also, he takes pride in trying multiple types of games and got into League of Legends pretty early. Games, Board Games, Writing, Music, and Sports are his passions and hobbies.