Overwhelmed by the choices in Dragon’s Dogma 2? Let’s look at how to unlock new vocations and which vocation is right for you.
Each vocation in Dragon’s Dogma 2 offers a distinct combat style, unique abilities, and specific equipment. In this guide, I’ll delve into everything you need to know on how to unlock new vocations in Dragon’s Dogma 2. I’ll also mention the pros and cons of each vocation so that you can find the right fit for your play style.
Read More: All Available Vocations (Classes) in Dragon’s Dogma 2
How to Unlock New Vocations
Here’s what you need to know about unlocking new vocations in Dragon’s Dogma 2.
Fighter, Archer, Mage, and Thief
You’ll have access to these four vocations right from the start. When you create your character, you must choose one of them as your initial vocation. Don’t worry, though, you can change vocations anytime by visiting a Vocation Guild or Inn.
But, you must spend 100 Discipline Points (Dcp) to acquire the starting vocations.
Read More: How to Change Vocations in Dragon’s Dogma 2 (DD2)
Warrior and Sorcerer
To unlock the Warrior and Sorcerer vocations, you’ll need to head to Vernworth, the capital city. Speak to the Vocation Guild receptionist there, and they’ll send you on a quest called “Vocation Frustration.”
Your task?
Find a greatsword and an archistaff hidden away in Trevo Mine, just northwest of the city. Explore the mine, locate those weapons in separate chests, and bring them back. Bam! You’ve now unlocked Warrior and Sorcerer.
Mystic Spearhand
You have a few chances to unlock this one. First, during the “Readvent of Calamity” quest in Melve, you’ll encounter a warrior named Sigurd aiding in the defense against a dragon attack. Stick around after the battle and chat with him — he’ll teach you the ways of the Mystic Spearhand.
If you miss him there, you can find Sigurd later in Harve Village or even at Dragonsbreath Tower deep in the southwest jungles. Wherever you cross paths, a friendly conversation unlocks this vocation.
Magick Archer
Make your way down to the volcanic Agamen Island in the far south. Once there, you’ll meet a dwarf named Gautstafr, who tasks you with the “Put a Spring in Thy Step” quest.
Help him out by escorting him to the nearby hot springs, and his elven wife Cliodhna will reveal herself as a Magick Archer. She’ll happily share her secrets with you, unlocking this powerful vocation.
Trickster
As you progress through the main story in Battahl, you’ll eventually receive a quest called “Flickering Shadows.” One of the objectives is to speak to an Oracle named Luz.
Her shrine is located northeast of Bakbattahl, the desert nation’s capital. Pay her a visit, have a chat, and she’ll grant you the Trickster vocation on the spot.
Warfarer
You’ll need to reach the Volcanic Island Camp Hot Springs for this one. There, you’ll find a drunkard named Lamond who craves some “Newt Liqueur.”
Fetch him three bottles of this rare brew — you can craft it, purchase it discreetly in Bakbattahl, or find it in a few scattered locations.
Once you’ve satisfied Lamond’s thirst, he’ll teach you the ways of the highly versatile Warfarer vocation.
Choose Which Vocation is Right for You
I’ll mention pros and cons of every vocation in Dragon’s Dogma 2, so that you can find out which class is right for you.
Fighter
Pros | Cons |
---|---|
Formidable defense with sturdy shields and heavy armor | Limited mobility and vulnerability against airborne enemies |
Excels in close-quarters combat, delivering powerful strikes | Relies solely on physical damage, lacking magical abilities |
Can parry attacks and perform counterattacks with precise timing | Heavy equipment strains stamina reserves |
High stagger damage, frequently knocking foes off-balance |
Archer
Pros | Cons |
---|---|
Unparalleled ranged combat prowess with bows | Struggles in confined spaces with limited line of sight |
Can exploit enemy weaknesses from a safe distance | Lacks defensive options when overwhelmed at close range |
Evasive maneuvers allow for strategic repositioning | Depletes ammunition resources relatively quickly |
Effective against airborne foes, negating their mobility advantage |
Mage
Pros | Cons |
---|---|
Versatile spellcasting with offensive, defensive, and supportive magic | Fragile constitution, ill-suited for direct confrontations |
Access to invaluable healing spells, sustaining allies | Limited stamina pool, restricting sustained spellcasting |
Can imbue weapons with elemental damage for enhanced potency | Reliance on casting times leaves them vulnerable during combat |
Levitation ability grants access to hard-to-reach areas |
Thief
Pros | Cons |
---|---|
Unmatched agility and evasiveness on the battlefield | Lacks defensive capabilities against powerful foes |
Swift strikes and counterattacks exploit opponent’s openings | Ineffective against airborne enemies without climbing assistance |
Excels at dealing high damage to downed foes | Limited to physical damage without enchanted weapons |
Can climb larger enemies, exposing vulnerabilities |
Warrior
Pros | Cons |
---|---|
Wields immense two-handed weapons for devastating blows | Sluggish movement and attack speed, requiring precise timing |
Incredible strength and resilience, withstanding heavy attacks | Struggles against agile, airborne adversaries |
Charged attacks inflict massive damage and stagger foes | Reliance on physical damage limits versatility |
Capable of equipping the heaviest armor for maximum defense |
Sorcerer
Pros | Cons |
---|---|
Unleashes overwhelming magical barrages with archistaves | Extended cast times leave them vulnerable during combat |
Spells boast broad areas of effect, decimating groups of foes | Fragile constitution due to light armor and low health pool |
Can exploit elemental weaknesses for amplified damage output | Limited defensive options when swarmed by enemies |
Unique “Galvanize” ability swiftly replenishes stamina |
Mystic Spearhand
Pros | Cons |
---|---|
Blends physical and magical damage for versatile offense | High stamina consumption limits sustained combat efficiency |
Rapid, extended attack combos leave foes overwhelmed | Lacks instantaneous defensive options when surrounded |
Can temporarily slow enemies with unique magic abilities | Mastering the vocation’s intricacies requires dedicated practice |
Moderate armor and mobility strike a balanced approach |
Magick Archer
Pros | Cons |
---|---|
Ranged and magical attacks provide flexible combat options | Struggles in confined spaces that restrict line of sight |
Can exploit enemy weaknesses with elemental damage | Lacks defensive capabilities when engaged at close range |
Supports allies with healing and supportive magic | Dividing focus between ranged and magical abilities |
Attack lock-on ensures accurate strikes against mobile targets |
Trickster
Pros | Cons |
---|---|
Manipulates the battlefield with illusions and phantasms | Ineffective at direct damage output, relying heavily on allies |
Can turn foes against each other through deception | Lacks defensive options when swarmed by enemies |
Buffs allies and debuffs enemies for tactical advantages | Limited impact in shorter battles against lesser foes |
Excels at trivializing challenging encounters with clever tactics |
Warfarer
Pros | Cons |
---|---|
Unmatched versatility, capable of wielding any weapon type | Overall lower stats compared to specialized vocations |
Can adapt combat style on the fly to suit any situation | Limited to a maximum of three core skills from other vocations |
Passively ranks up all unlocked vocations simultaneously | Cannot access ultimate skills from other vocations |
Equips the lightest weapon, minimizing stamina strain |
So, are you ready to start your journey of unlocking every vocation, Arisen? The path may be difficult, but with determination and a keen eye for adventure, you’ll soon wield the full might of Dragon’s Dogma 2’s combat disciplines.
Also check out: All Weapons Skills Available in Dragon’s Dogma 2