Teamfight Tactics Patch 14.3 Notes

Soumyo Deb
By Soumyo Deb
6 Min Read
Image Credits: Riot Games

Riot has officially unveiled the patch notes for Teamfight Tactics or TFT patch 14.3. Here’s everything you need to know.

The last set in TFT we got is set:10, Remix Rumble. In this set, Riot introduced many kinds of musical-related additions to the game. Not only that, they even brought back some of the beloved mechanics to the game.

Some of these beloved mechanics are augments and portals. They were very popular to the point where Riot even expanded upon it. Additionally, Riot Games even added a lot of music-related changes to the game. For example, depending on your team, your music would change and correspond according to that team you just built.

We also got many new units in this update as well. And with these new additions, the meta shifted drastically.

With that said, patch 14.3 will be the last patch of set 10. Not only that, but this is also around the time of many regional TFT tournaments. Therefore, this will be a comparatively small balance patch. But almost all of the changes are significant. So, let’s check them out.

Read more: Riot Shares Plans for Teamfight Tactics in 2024.

Teamfight Tactics: Patch 14.3

System Changes

  • All players now get the same number of items at each stage.
  • Fixed a bug that allowed a Headliner trait to appear multiple times before waiting for 4 shops as intended.

The first major change we are getting this patch is that, now all players will have the same amount of items at each stage. This is a necessary change as this patch aims to preserve the competitive integrity of the game. Additionally, Riot Mort also confirmed that we are getting a massive loot system rework coming in patch 14.5.

Traits – Large Changes

  • Emo
    • 6 piece AP: 0/0/10 >>> 0/0/20
  • Executioner
    • Critical strike chance: Up to 25/100/200% >>> 25/80/160%
  • Heartsteel
    • Stage 5 and 6 Hearts per kill: 2 >>> 1
    • Heart multiplier: 1/2.25/5.5/10x >>> 1/2.25/5.5/18x
  • Punk
    • Base HP: 180/300/450% >>> 180/300/420%
    • Base AD%: 18/30/45 >>> 18/30/42

Heartsteel is currently the strongest trait in the game as far as the competitive scene goes. Even though it is supposed to be a risk vs reward type of trait, winning with it is not that difficult nowadays. The reason for that is that it is easy to snowball with this trait. Therefore, Heartsteel is getting some massive adjustments among them all.

As for the Punk nerfs, it is currently very strong in low ELO, even though it is perfectly fine in mid to high ELO. So it is getting some slight nerfs.

Champion Changes

1/2/3 Cost Champion Changes

  • Olaf
    • Auto-attack heal reduced: 20/25/35 >>> 20/25/30
  • Senna
    • Spell damage increased: 105/155/225 >>> 110/165/255
  • Lux
    • Spell damage increased: 250/375/550 >>> 260/390/575
  • Sett
    • HP reduced: 950 >>> 900
    • Main ability damage reduced: 275/420/680 >>> 250/375/600
    • Cone damage reduced: 130/210/340 >>> 120/180/290
  • Mordekaiser
    • Ability and Finale damage decreased: 220/330/525 >>> 200/300/480

4 Cost Champion Changes

  • Caitlyn
    • Mana reduced: 0/90 >>> 0/75
  • Karthus
    • Spell damage reduced: 175/260/580 >>> 160/240/540
    • AP per cast increased: 30 >>> 40
  • Twisted Fate
    • Mana reduced: 30/120 >>> 30/105

5 Cost Champion Changes

  • Jhin
    • Armor and MR increased: 30 >>> 40
    • HP increased: 850 >>> 950
  • Sona
    • Form ability healing increased: 5/8/100% >>> 6/9/100%
    • Form shield duration increased: 2/2/30 >>> 2.5/2.5/30

Headliner Bonuses Changes

  • Vi
    • 250 HP & 15% AD >>> 200 HP & 15% AD
  • Kayle
    • 25% AS >>> 20% AS
  • Zed
    • 100 HP & Shadows 10% AS/AD >>> 100 HP & 5% AD
  • Sona
    • 5% AS & 1% AS per attack >>> 5% AS and 2% AS per attack

Augments Changes

  • Twin Terror I and II
    • HP reduced: 350/500 >>> 300/450
    • Attack speed reduced: 35/50% >>> 30/45%
  • Switching Gears
    • Gold per swap increased: 2 >>> 3
  • Balanced Budget
    • Now has Balanced Budget+ on 4-2 that gives 9 gold per round.
  • Bigger Shot
    • Bomb damage increased: 85% >>> 100%
  • Heartthrobs
    • Bonus hearts increased: 20% >>> 25%
  • Endless Hordes
    • HP reduction reduced: 20% >>> 15%
  • Starter Kit
    • Now grants 4 gold

Item Changes

  • Deathfire Grasp (Artifact)
    • AP increased: 45 >>> 50
  • Goldmancer’s Staff (Artifact)
    • Base AP increased: 30 >>> 45
  • Runaan’s Hurricane
    • Bolt AD damage percent increased: 50% >>> 55%
    • Radiant Bolt AD damage percent increased: 100% >>> 110%
  • Statikk Shiv
    • Damage increased: 30 >>> 35
    • Radiant damage increased: 70 >>> 80

By Soumyo Deb League of Legends Writer
Soumyo Deb is a League of Legends writer at GameRiv and a dedicated Jungle Main. When he is not writing about the latest League news, he is testing out various off-meta champions in the jungle.