Riot Practically Removed Running and Gunning With VALORANT Patch 2.02

Nafiu Aziz
By Nafiu Aziz
2 Min Read
Image Credit: Riot Games

Ever since Riot Games launched VALORANT, the hardcore tactical shooter community has not been happy with the amount of time they were run down by a player using rifles while moving at full speed.

Unlike most other FPS games, the tactical shooter genre should reward players for their patience, trigger discipline, proper use of counter strafe, etc., to get an advantage over their opponents.

However, with rifles such as the Phantom, players were running at top speed and mowed down their opponents, which is practically unheard of in the tactical shooter genre. The movement accuracy of the weapons in VALORANT has been a hot topic in the community.

Following many complaints, it seems like Riot finally decided to nerf the movement accuracy in the game while shooting. Alongside the movement accuracy nerf, Riot also fixed the problem with the in-game weapon store that was impacting performance.

Read More: VALORANT patch 2.02: MMR to Rank Convergence increase, Performance Bonus, Diamond 3 Solo/Duo queue

VALORANT Patch Notes 2.02

Weapon Updates

Rifle Movement Accuracy update (Bulldog/Guardian/Phantom/Vandal)

  • Running Error across rifles increased 3.75 >>> 5.0
  • Walking Error across rifles increased .8 >>> 1.1
  • Crouch-moving Error across rifles increased .3 >>> .8

Mode Updates

  • Added a rate limiter to the in-game weapon store to keep players from spamming purchases in quick succession, which caused a potential performance issue
    • The rate limiting is lenient in most modes but more strict in deathmatch.

Read More: Riot Games Reveal their Plan for the Upcoming VALORANT Patch 2.03

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Nafiu Aziz is an avid gamer and a writer at GameRiv, covering Apex Legends, CS:GO, VALORANT, and plenty of other popular FPS titles in between. He scours the internet daily to get the latest scoop in esports.