A new dev diary from Riot has revealed the Basic Gameplay and Mechanics for the upcoming game, Project L.
Project L has been picking up a lot of hype as well. We were aware for quite a long time that Riot is working on their take on a Fighting Game. So far, it looks great, as Riot has been sharing information about the game bit by bit in the Dev Diary videos.
Previously, we learned about the potentially leaked name for Project L as well as the initial characters the game will start with. The recent Dev Diary also goes in-depth about Illaoi’s status of being introduced to the game in terms of gameplay and mechanics. However, that is still in its early stage.
The main highlight of the Dev Diary is the basic gameplay and mechanics of Project L. Riot is heavily focusing on making the game approachable to anyone, whether they put in the time or just pick it up occasionally.
Thus, let’s talk about what Riot’s approach has been and what are the Basic Gameplay and Mechanisms for Project L.
Read More: Wild Rift All Upcoming Lunar Skins Leaked
Basic Gameplay and Mechanics
Much of the details are still unavailable, but Riot has shared the Basic Gameplay and Mechanics for Project L. There are some core ideas that were shared, and that is what we will talk about. The idea behind most of what Riot is trying to do is to give champions fast and powerful abilities that are flexible in nature. The fluidity of the game is important for them. Thus, let’s start with the movement system.
Movement Mechanics in Project L
The mobility of champions is a big focus for Riot. Project L will have walking, running, dashing, chain dashing, jump, long jump, and super jump for all Champions. That is a lot of movement mechanics to be inserted into the game.
The chain dashing, long jump, and super jump are very interesting mechanics as they will give all champions the ability to outplay. Furthermore, many champions will have their unique movement actions.
This shows that Riot is investing heavily in players learning the movement mechanism while giving plenty of options to outplay their opponents. Let’s move on to the offensive and defensive gameplay.
Offensive and Defensive Gameplay for Project L
The game will have an emphasis on great offensive and defensive systems. Based on the video, Riot wants to focus on a lot of action in a fighting game. It sounds obvious, but this feels a lot more proactive by just looking at the video.
The action shown seems a lot like chaining combos and giving options to keep going. While the attack options are going to be powerful, Riot will also add defensive options to counter them. They want to add a lot to the fluidity of the game with consistent attack and defense options which allow players to counter what opponents are planning to do ahead of time. Predicting moves will be key.
Let’s move on to the Core Tag Team System for Project L.
Tag Team System For Project L
Project L was initially meant to be a 1 v 1 Fighting Game. However, as Riot went through the creative process, they felt a tag team system would be a better fit. The Dev Diary shows this system in action. The Tag Team System is divided into three core mechanics built into it. They are:
- Assist Actions
- Handshake Tags
- Dynamic Save
All the names may change since Project L is still in development. However, the idea behind the different mechanics is to give players more options to pull off combos or even break them. Let’s talk about each of them individually.
Assist Actions
The Assist Actions will be the main part of the Tag Team System in Project L. There are two assist actions that can be done from off-screen, and the assist action can be charged if you hold the button for it. This will add more variation in attacks as you bring in your second champion to continue a combo.
Handshake Tags
The Handshake Tag in Project L allows players to swap between their two champions that are on the screen. It seems like you can swap between champions while an Assist Action is going on judging for the video. Once you decide to do a Handshake Tag, the champions will swap places where the active champion will go off-screen, while the champion that just came in will become the active champion.
As mentioned, this can be used in conjunction with Assist Actions in order to keep the combo going and create unique variations that opponents cannot pick up.
Dynamic Save
Project L’s combo breaker is called Dynamic Save. As any combo breaker works, Dynamic Save is decided to break an opponent’s combo at the right time to turn the fight around. The Assist Champion will come in to save the Active Champion and continue the fight. However, Dynamic Saves can be countered by opponents if it’s too predictable.
In Conclusion
There is a lot more to come for Project L in terms of Gameplay and Mechanics. What they showed seems to be the bare bones of the game, with a lot more to come as Riot tries to make Project L a great experience. So far, the fluidity of the combat looks great, with a nice take on the Tag Team System. Hopefully, Riot will keep working on it as Project L could revolutionize and reinvigorate the Fighting Game Scene.