Learn about the best builds in Pathfinder: Wrath of the Righteous to make your character the strongest one in the cabinet.
Pathfinder: Wrath of the Righteous takes you on an roller-coaster adventure where you’ll battle against the forces of evil. The game has a ton of mechanics, decisions, lore, and content to keep you engaged. Plus, it can be quite challenging as you face off against strong monsters, demons, and other dark creatures. So, making sure you create the best character is key to being prepared for whatever comes your way.
Read more: Pathfinder: Wrath Of The Righteous – Best Classes
The game offers a deep and complex character creation system, offering a bunch of options like skills, classes, races, and more. First, you must figure out the best build for your Pathfinder: Wrath Of The Righteous playstyle. So, before you start playing Pathfinder: Wrath Of The Righteous, you gotta figure out the best build for your playstyle. Your build includes your class, abilities, ability scores, feats, spells, weapons, armor, and skills. It can be a bit overwhelming, especially for new players, with all the choices you have to make. The game has 12 races, 39 classes, and within it, subclasses to choose from.
This guide will help you pick the best builds for your Pathfinder: Wrath Of The Righteous playthrough by listing some of the best builds in the game and what they consist of.
10. Flame Dancer Build
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Bard | • Human • Elf • Halfling • Aasimar | • Mobility • Athletics • Persuasion • Trickery • Lore (Nature) • Perception • Stealth • Use Magic Device • Lore (Religion) • Knowledge (World) • Knowledge (Arcana) | • Bard Proficiencies • Cantrips • Inspire Courage • Bardic Knowledge • Detect Magic • Bard Talent • Well-Versed • Fire Dance • Fascinate • Inspire Courage • Bard Talent • Fire Dance • Bardic Performance (Move Action) • Fan the Flames • Inspire Greatness • Jack of All Trades • Soothing Performance • Bardic Performance (Swift Action) • Deadly Performance |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
8 | 16 | 8 | 12 | 10 | 20 |
They study the movement of flames to gather knowledge for their performance. The power of fire is used to attack as well as support. Mainly for support; I would really not suggest for other dirty matters.
9. Zen Archer Build
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Monk | • Mongrelman | • Mobility • Athletics • Persuasion • Lore (Religion) • Knowledge(World) • Perception • Stealth | • Zen Archer Proficiencies, Improved Unarmed Strike, Improved Strike, AC bonus, Perfect Strike, Flurry of Blows, Zen Archer Bonus Feat • Zen Archer Bonus Feat, Way of the Bow • Ki Pool, Ki Strike – Magic, Fast Movement, Point Blank Master, Zen Archery • Stunning Fist: Fatigue, Ki Power, Still Mind • Ki Arrows • Ki Power, Zen Archer • Bonus Feat • Ki Strike – Cold Iron and Silver • Stunning Fist: Sicken, Ki Power • Ki Strike – Lawful, Zen • Archer Bonus Feat • Ki Power • Bomb • Ki Power, Zen Archer Bonus Feat • Ki Strike – Adamantine, Ki Power • Ki Power, Zen Archer Bonus Feat • Ki Power: Perfect Self |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
22 | 20 | 14 | 11 | 20 | 9 |
Zen Archers is quite a useful build, as you can unlock almost all the powerful abilities within the first four level-ups. Use their Ki powers and Wisdom to damage multiple foes simultaneously.
8. Mad Dog Build
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Barbarian | • Human | • Athletics • Mobility • Lore (Nature) • Perception • Persuasion | • Fast movement, Barbarian Proficiencies, Animal Companion • Pack Tactics • Trap sense +1 • Rage power, Rage • Ferocious Fetch • Trap sense +2 • Rage power • Trap sense +3 • Damage reduction 1/— • Greater Rage • Rage power, trap sense +4 • Damage reduction 2/— • Throat Cutter • Trap sense +5 • Damage reduction 3/—, rage power • Tireless Rage • Trap sense +6 • Damage reduction 4/— • Mighty Rage, rage power |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
20 | 12 | 16 | 10 | 8 | 8 |
Mad Dog builds in Pathfinder Wrath of the Righteous focuses on dominating enemies and clashes with them head-on with devastating power. Your skills will give you speed and strength boosts and some tracking proficiencies. Furthermore, you can also use animals to fight alongside you.
7. Proclaimer Build
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Warpriest | • Human • Dwarf • Aasimars | • Athletics • Lore (Religion) • Knowledge (World) • Knowledge (Arcana) • Persuasion | • Deity Selection, Weapon Focus, Blessings, Sacred WeaponWeapon Focus • Cleanser of Evil • Bonus feat • Sacred Weapon, Zone of Sanctification • Bonus feat Cleanser of Evil, Zone of Sanctification • Sacred Weapon • Bonus feat • Bonus feat, Sacred Weapon • Cleanser of Evil, Zone of Sanctification • Bonus feat • Sacred Weapon • Bonus feat • Cleanser of Evil, Zone of Sanctification • Aspect of War, Sacred Weapon |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
17 | 13 | 16 | 10 | 14 | 10 |
Proclaimers can use melees and ranged weapons to attack and cast powerful magics using their power of faith. They also have great supporting potential,s such as healing and buffs.
6. Empyreal Sorcerer Build
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Sorcerer | • Human • Half-elf | • Persuasion • Knowledge (Arcana) • Use Magic Device | • Detect Magic, Sorcerer Bonus Feat, Cantrips, Sorcerer Proficiencies, Empyreal Bloodline, Heavenly Fire, Bloodline Arcana, Class Skill – Lore (Religion) • Bless, Celestial Resistances • Resist Energy • Protection from Energy, Bloodline Feat Selection • Remove Curse, Channel Positive Energy • Flamestrike • Bloodline Feat Selection, Dispel Magic Greater • Banishment, Conviction, Wings • Sunburst • Bloodline Feat Selection, Summon Monsters IX • Ascension |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
8 | 16 | 8 | 12 | 20 | 10 |
Empyreal Sorcerer casts powerful spells of all types. Unlike Wizards, they do not have to study and learn spells before going into battle. Furthermore, you can choose a bloodline that gives you extra powers. The whole Sorcerer class is better at using magic, mainly thanks to their immense arsenal of usable spells.
5. Deliverer Build
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Slayer | • Human • Half-elf • Half-Orc | • Persuasion • Mobility • Perception • Athletics • Lore (Nature) • Knowledge (World) • Stealth | • Slayer Proficiencies, Studied Target, Deity Selection • Determined Zeal • Sneak Attack • Slayer Talents • Studied Target • Slayer Talents, Sneak Attack • Studied Target (Swift) • Slayer Talents • Sneak Attack • Studied Target, Advanced Talents, Divine Anathema • Slayer Talents, Sneak Attack • Slayer’s Advance • Slayer Talents, Quarry • Studied Target, Sneak Attack • Slayer Talents • Slayer’s Advance • Sneak Attack, Slayer Talents • Improved Quarry • Studied Target, Slayer Talents, • Master Slayer |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
14 | 20 | 14 | 12 | 8 | 8 |
Deliverers are strong and agile. As an archetype of Slayer, they excel in attacking with speed. Their abilities allow them to study and track opponents quickly. So that you can easily get into their territory, deal massive damage and come back. Their high perception and stealth also mean you can keep things quiet and sense enemy presence from afar.
4. Eldritch Scion Build
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Magus | • Human • Aasimar • Tiefling • Dhampir | • Persuasion • Athletics • Knowledge (Arcana) • Knowledge (World) • Use Magic Device | • Cantrips, Magus Proficiencies, Arcane Pool, Spell Combat, Detect Magic, Bloodlines • Spellstrike • Magus Arcana • Arcane Weapon (+2), Bonus Magus Feat • Magus Arcana • Arcane Medium Armor • Arcane Weapon (+3), Magus Arcana • Fighter Training • Bonus Magus Feat • Magus Arcana • Arcane Weapon (+4), Arcane Heavy Armor • Improved Spell Combat • Magus Arcana • Counterstrike • Arcane Weapon (+5), Bonus Magus Feat • Magus Arcana, Greater Spell Combat • Greater Spell Access • True Magus |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
8 | 15 | 15 | 8 | 7 | 20 |
Eldritch Scion is a top archetype built to play as. They use both magic and weapons to fight and are rather strong. Although to fully utilize the weapons, you need to use your magic to enhance them and add various effects. Therefore they come in handy in both ranged and close-range encounters. Ensure you have good support or tank members to protect you, as Eldritch Scion is only good with light armor. Wearing them, you can cast spells without fail. Moreover, you do not have to learn spells beforehand.
3. Crossblooded Build
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Sorcerer | • Human • Aasimar • Dhampir | • Persuasion • Knowledge (Arcana) • Use Magic Device | • Detect Magic, Sorcerer Bonus Feat, Cantrips, Sorcerer Proficiencies, Bloodline, Secondary Bloodline • Bloodline Feat Selection • Bloodline Feat Selection • Bloodline Feat Selection |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
8 | 16 | 10 | 10 | 10 | 20 |
Crossblooded comes from the Sorcerer class and hence are deadly spellcasters. The number of skills learned by progression is obviously deficient, but whatever you learn allows you to turn your character into a devastating spellcaster. Furthermore, you don’t need to study and learn spells.
The best part with Crossblooded builds in Pathfinder: Wrath of the Righteous is that you can choose two bloodlines. Hence, acquiring double the power and magic abilities.
2. Wandering Marksman Build
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Hunter | • Human • Dwarf | • Persuasion • Lore (Nature) • Perception • Athletics • Knowledge (World) • Stealth | • Animal Companion, Animal Focus, Nature Sense • Precise Companion • Planned Distraction • Self-reliance • Second Animal Focus • Emergency Swap • Raise Animal Companion • Imminent Attack • One with the Wild • Master Hunter |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
8 | 20 | 10 | 12 | 16 | 8 |
An archetype of the Hunter class, Wandering Marksman attacks tactically with their beast companions and blends with their surroundings. Furthermore, they can use nature magic and take on aspects of beasts themselves.
Wandering Marksman are highly mobile and uses their wide range of abilities to distract enemies using their beast companions while they attack, both from afar and close-ranged. Furthermore, you can resurrect your animal partner, which always comes in handy.
As part of the Hunter class, they are proficient in light, and medium armor, except for tower shields, and excel in simple and martial weapons.
1. Warrior Of The Holy Light Build
Base Class | Race | Class Skills | Abilites (By Order of Learning) |
---|---|---|---|
Paladin | • Human • Aasimar • Tiefling | • Persuasion • Lore (Nature) • Lore (Religion) • Knowledge (World) • Knowledge (Arcana) | • Deity Selection, Paladin Proficiencies, Alignment Restriction, Smite Evil • Divine Grace, Lay on Hands – Others • Aura of Courage, Divine Health, Mercy • Smite Evil – Additional Use, Channel Positive Energy, Power of Faith • Divine Bond • Mercy • Smite Evil – Additional Use • Aura of Resolve, Power of Faith • Mercy • Smite Evil – Additional Use • Mark of Justice • Mercy, Power of Faith • Smite Evil – Additional Use • Shining Light • Mercy • Smite Evil – Additional Use, Power of Faith • Aura of Righteousness • Mercy • Smite Evil – Additional Use • Holy Champion, Power of Faith |
Ability Points | |||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
16 | 10 | 16 | 12 | 8 | 16 |
Warrior of the Holy Light Paladins is strong fighters as well as spellcasters. They can also be used as tanks, making them one of the most versatile classes and archetype builds in Pathfinder: Wrath of the Righteous. Moreover, the spells used are holy, consisting of support-type spells such as healing, granting immunity to players, and attacking spells such as Smite Evil and Shining Light, which does massive AOE damage—especially affecting the undead and the evil.
Therefore, this class and archetype can easily break enemy lines and occasionally support party members. Giving you more options when strategizing your party members for a battle. Warrior of the Holy Light build excels in all types of simple and martial weapons and all types of armor and shields(except tower shields) without risk of failing spells.
The downside is that this build will be slow, less agile, and needs to study to learn the spells beforehand. Additionally, you must strictly keep alignment as Lawful Good. Shifting too much will turn you into a Fallen Paladin. In this state, you cannot use any Paladin spells, features, etc. So make wise decisions.
How Did We Build These Best Builds?
Before getting into these builds, we had to go through the different skills and levels of each class, and when choosing a race, we had to think about how the race’s traits fit with the class we had chosen.
Then comes the ability points. It is all about balancing and how much we want our builds to have offensive and defensive traits based on the abilities that we supervised to stash. This long list is based on strategic decisions about how to improve their strengths or fix their flaws.
Finally, it also requires a well-thought-out plan that takes into account all the different parts working together to make a character that is well-rounded and fit enough to handle the complicated in-game mechanics. That is about it, we think.
What to Consider for the Best Builds in Pathfinder – Wrath Of The Righteous?
Building a character from scratch can be overwhelming in Pathfinder: Wrath of the Righteous. However, if you follow some basics, you can even try out even some of your own. All you need to know is some of the key factors before considering for a character buildup if you really want to bring out your wrath. Let’s get a glimpse:
- The Class Fusion
Experiemnt by mixing up your class and characters. For example, the Warrior of the Holy Light Paladin is a master at close combat who can also cast spells. Balance is your best friend to take as a consideration.
- Combat moves
Be an acrobat on the field. Find a balance between attack and defense to have a smooth experience.
- Alignment
Be careful when you change your alignment; if you do it too much, you could end up as a broken bone. Do what is right for the Holy Light’s sake, or else you will have to deal with some serious consequences.
- Changing Gears
Know what things to get. Some of the classes and characters can use many types of weapons and gear, but watch out for the burden. Balance safety with freedom of movement.
- How Fast or How Steady?
Take your character’s speed into account. The Warrior of the Holy Light may be a juggernaut but expects a leisurely stroll. Think about the trade-offs between strength and speed.
And there you go; now you know the basics to keep in head. Remember, it’s all about keeping a balance. A bit too much here and there can throw you off the scale. Apart from that, Prosst!